January 2010
3 posts
Theme
Maybe it would be a good idea to even shorten the themes down from escapsim in the forms of Chpt 1. Fucked Up and Sober <!— @page { margin: 0.79in } P { margin-bottom: 0.08in } —> Chpt 2. Romance and Porn Chpt 3. Heaven and Hell To just chpt2, or simply a short satire/exploration of the beauty and awfulness of escapism in the sense of video game adventure narrative. So...
Jan 12th
I just came upon a great epipheny
My video game is about…. Escapism! I don’t know how I didn’t realize it before. The thesis: Escapism is a beautiful and dangerous thing. The reason being because escapsim is a way for us to tap a part of our ID. And the ID, is a beautiful and dangerous thing. Idi, the final boss of the game, is destroying the fantasy world Alia gets warped to. The fox eating at the...
Jan 11th
WatchWatch
Jan 11th
December 2009
1 post
Hegemony Explored in Chapter One, note to self
Incorporate crazy Radio Lab special on fire flies that form in groups and blink their lights in sync. Maybe even use that awesome audio as an homage.
Dec 2nd
November 2009
6 posts
Tidbit for Sound Track
I think it might be a cool idea to have a very non-digital sound to the game. IE: Minimalist Acoustic guitar, blowing on bottles, whisteling, clapping, chanting, etc. just an idea.
Nov 27th
Quick Tidbit for the last Chapter: Existentialism
In the final chapter of the game the player will be sent through a whirlwind of crazyness Kojima style. The idea is to really enforce the abitrary nature of the purposelessness of video games and the absurdity of human’s necissity to find an answer and a purpose to life. So that being said a quick note to self as a mechanic to add to the last level: The player warps to the mirror world but...
Nov 27th
Camera Controls
It didn’t occur to me how much of an issue the camera will be in my game. At first I was thinking of having the camera be 3rd person shooter style with constant control over the camera and it would zoom in when it collides with things. However after looking at several well praised platformers I think the best stratregy for camera would be to generally use a camera that follows behind the...
Nov 24th
Random Thoughts: Idi
The big turtle creature you see in the top banner. Let’s try to get at the heart of what Idi means to the game. Starting with his name, Idi, is a very unoriginal extension of the word Id, as in the third counterpart to Freud’s Ego and Superego. Idi represents a more fleshed out version of what the fox does in the beginning scene. That is pure naturalistic desire. Idi is impuslive,...
Nov 24th
Mirror Fall Semester Final Project Proposal →
Nov 24th
Here it begins
The beginning of my development blog for Mirror.
Nov 24th