Camera Controls
It didn’t occur to me how much of an issue the camera will be in my game. At first I was thinking of having the camera be 3rd person shooter style with constant control over the camera and it would zoom in when it collides with things.
However after looking at several well praised platformers I think the best stratregy for camera would be to generally use a camera that follows behind the player and then smoothly moves into certain places depending on the room or puzzle. If the camera isn’t in one of these special locations the player can rotate the camera withh the second joystick.
Which brings me to an important point: how to integrate a game controller with Unity. Hopefully not too hard.
