I just came upon a great epipheny
My video game is about…. Escapism!
I don’t know how I didn’t realize it before. The thesis: Escapism is a beautiful and dangerous thing. The reason being because escapsim is a way for us to tap a part of our ID. And the ID, is a beautiful and dangerous thing.
Idi, the final boss of the game, is destroying the fantasy world Alia gets warped to.
The fox eating at the mouse’s carcass is beautiful because it’s a representation of the natural cycle of life and death. The brother being drafted to war is tragic and disgusting because it is a human representation of death.
Both the real and mirror world are inside of a fantasy world that Alia gets transported to. However the Real world must represent the realisim of the themes and the mirror world represents the escapism of the themes. The ultimate idea is that by playing through the game, although the mirror world is this fantastical place that has no idea it is connected to the real world. The Mirror world affects the real world in ways that people just don’t understand.
The sub-themes of escapsim, aka. the levels of the game go as follows.
Chpt1. Drugs
Chpt2. Romance
Chpt3. Spirituality
All forms of escapism. Drugs, easy. Life is boring, smoke up and things are interesting, or unihibited. I eat food and am horny because my ID likes that. The reprecussion is of course addicition and health problems.
These will be explored in way that ultimately will show the beauty of escapsim, but the danger of it. Which will also act to show the beauty of the ID, natural desire, animalisticness, and the danger of it.
This needs to be explored better, and this is a really sloppy post. But I must be somewhere and I wanted to write this down before I forgot. Hopefully I don’t come back to it and second guess myself and say wow I’m an idiot back to the drawing board.
